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| #include <iostream> #include <cstdio> #include <cstring> #include <algorithm> #include <cmath> #define maxn 1505 using namespace std; const double eps = 1e-8; int sgn(double x){ if(fabs(x) < eps) return 0; return x > 0 ? 1 : -1; } struct Point{ double x, y; Point(){} Point(double _x, double _y){ x = _x; y = _y; } Point operator +(const Point &A){ return Point(x + A.x, y + A.y); } Point operator -(const Point &A){ return Point(x - A.x, y - A.y); } double operator *(const Point &A){ return x * A.x + y * A.y; } double operator ^(const Point &A){ return x * A.y - y * A.x; } bool operator == (const Point &A){ return sgn(x - A.x) == 0 && sgn(y - A.y) == 0; } void print(){ printf("[Point] %.6lf %.6lf\n", x, y); } void input(){ cin >> x >> y; } }; struct Line{ Point s, e; Line(){} Line(Point _s, Point _e){ s = _s; e = _e; } bool parallel(Line v){ return sgn((e - s) ^ (v.e - v.s)) == 0; } Point crosspoint(Line v){ double a1 = (v.e - v.s) ^ (s - v.s); double a2 = (v.e - v.s) ^ (e - v.s); return Point((s.x * a2 - e.x * a1) / (a2 - a1), (s.y * a2 - e.y * a1) / (a2 - a1)); } void print(){ printf("[Line] %.6lf %.6lf %.6lf %.6lf\n", s.x, s.y, e.x, e.y); } }; struct polygon{ int n; Point p[maxn]; Line l[maxn]; void print(){ printf("[Polygon] Number: %d\n", n); for(int i = 0; i < n; i++){ p[i].print(); } } }; struct halfplane: public Line{ double angle; halfplane(){} halfplane(Point _s, Point _e){ s = _s; e = _e; } halfplane(Line v) { s = v.s; e = v.e; }; void calcangle(){ angle = atan2(e.y - s.y, e.x - s.x); } bool operator <(const halfplane &b){ return angle < b.angle; } }; struct halfplanes{ int n; Point p[maxn]; halfplane hp[maxn]; int que[maxn], st, ed; void push(halfplane tmp){ hp[n++] = tmp; } void unique(){ int m = 1; for(int i = 1; i < n; i++){ if(sgn(hp[i].angle - hp[i - 1].angle) != 0){ hp[m++] = hp[i]; } else if(sgn((hp[m - 1].e - hp[m - 1].s) ^ (hp[i].s - hp[m - 1].s)) > 0){ hp[m - 1] = hp[i]; } } n = m; } bool halfplaneinsert(){ for(int i = 0; i < n; i++) hp[i].calcangle(); sort(hp, hp + n); unique(); que[st = 0] = 0; que[ed = 1] = 1; p[1] = hp[0].crosspoint(hp[1]); for(int i = 2; i < n; i++){ while(st < ed && sgn((hp[i].e - hp[i].s) ^ (p[ed] - hp[i].s)) < 0) ed--; while(st < ed && sgn((hp[i].e - hp[i].s) ^ (p[st + 1] - hp[i].s)) < 0) st++; que[++ed] = i; if(hp[i].parallel(hp[que[ed - 1]])) return false; p[ed] = hp[i].crosspoint(hp[que[ed - 1]]); } while(st < ed && sgn((hp[que[st]].e - hp[que[st]].s) ^ (p[ed] - hp[que[st]].s)) < 0) ed--; while(st < ed && sgn((hp[que[ed]].e - hp[que[ed]].s) ^ (p[st + 1] - hp[que[ed]].s)) < 0) st++; if(st + 1 >= ed) return false; return true; } void getconvex(polygon &con){ p[st] = hp[que[st]].crosspoint(hp[que[ed]]); con.n = ed - st + 1; for(int i = 0, j = st; j <= ed; i++, j++){ con.p[i] = p[j]; } } }; Line calc(double v1, double v2, double v3, double n1, double n2, double n3){ static const Point INP = Point(0, 1e9), SP1 = Point(-1e9, 0), SP2 = Point(1e9, 0); double s1 = (v2 * n2) * (v3 * n3) * (n1 - v1); double s2 = (v1 * n1) * (v3 * n3) * (n2 - v2); double cv = (v1 * n1) * (v2 * n2) * (n3 - v3); Point res1, res2; if(sgn(s2)){ res1 = Point(0, (-cv) / s2); res2 = Point(1, (-cv - s1) / s2); } else{ res1 = Point((-cv) / s1, 0); res2 = Point((-cv - s2) / s1, 1); } if(sgn(res1.x - res2.x) == 0){ if(s1 * SP1.x + s2 * SP1.y + cv < 0 && res1.y > res2.y) swap(res1, res2); if(s1 * SP2.x + s2 * SP2.y + cv < 0 && res1.y < res2.y) swap(res1, res2); return Line(res1, res2); } if(sgn(res1.y - res2.y) == 0){ if(s1 * INP.x + s2 * INP.y + cv < 0 && res1.x > res2.x) swap(res1, res2); if(s1 * INP.x + s2 * INP.y + cv > 0 && res1.x < res2.x) swap(res1, res2); return Line(res1, res2); } if(sgn(s1 * INP.x + s2 * INP.y + cv) < 0){ if(sgn(res1.x - res2.x) > 0) swap(res1, res2); return Line(res1, res2); } else{ if(sgn(res1.x - res2.x) < 0) swap(res1, res2); return Line(res1, res2); } } int n; struct speed{ double v1, v2, v3; }sp[maxn]; const double INF = 1e9; int main(void) { cin >> n; for(int i = 1; i <= n; i++){ cin >> sp[i].v1 >> sp[i].v2 >> sp[i].v3; } for(int i = 1; i <= n; i++){ int flag = 1, cntt = 0; for(int j = 1; j <= n; j++){ if(i == j) continue; if(sp[i].v1 <= sp[j].v1 && sp[i].v2 <= sp[j].v2 && sp[i].v3 <= sp[j].v3){ printf("No\n"); flag = 0; break; } if(sp[i].v1 == sp[j].v1 && sp[i].v2 == sp[j].v2 && sp[i].v3 > sp[j].v3){ cntt++; } } if(!flag) continue; if(cntt == n - 1){ printf("Yes\n"); continue; } halfplanes now; now.n = 0; for(int j = 1; j <= n; j++){ if(i == j) continue; now.push(halfplane(calc(sp[i].v1, sp[i].v2, sp[i].v3, sp[j].v1, sp[j].v2, sp[j].v3))); } now.push(halfplane(Point(eps, eps), Point(INF, eps))); now.push(halfplane(Point(INF, eps), Point(INF, INF))); now.push(halfplane(Point(INF, INF), Point(eps, INF))); now.push(halfplane(Point(eps, INF), Point(eps, eps))); if(now.halfplaneinsert()){ cout << "Yes\n"; } else{ cout << "No\n"; } } return 0; }
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